Monday, August 30, 2010

Specification safari: SOS and liveness

I've been thinking about specifications lately -- particularly for reactive systems, where you're more interested in ongoing interaction than a final result. There are a ton of competing approaches. But thanks to Lamport, we can at least separate safety requirements ("nothing bad happens") from liveness requirements ("something good keeps happening").

For my purposes, operational semantics is attractive for specifying safety: it's reasonable to think about what I'm doing in terms of abstract states and transitions, and the semantics nicely characterizes the permitted transitions.

But as it turns out, operational semantics specifies more than just safety properties. There's an implicit requirement that if the abstract machine can take a transition it must do so. You can see this if you try to design a machine that, from one state, nondeterministically (1) halts or (2) transitions to a different, final state. Try it: you can't do it! You have to add an auxiliary stuck state to signify halting.

This might seem like an obvious or trivial point. But it gets interesting once you realize that each transition in the operational semantics (the abstract machine) is likely to be realized by a large number of steps in the implementation (the concrete machine). In my case, the implementation of a single abstract step is given by a loop whose termination depends on progress of the system as a whole -- hardly trivial!

Operational semantics isn't saying everything I need to say, but it's coming a lot closer than I expected.

No comments:

Post a Comment